Gamification in the Library

dc.contributor.authorNichols, Joi
dc.date.accessioned2022-08-25T18:24:23Z
dc.date.available2022-08-25T18:24:23Z
dc.date.issued2022
dc.description.abstractHow can Gamification help your library and what is it anyway? Gamification is the idea of adding game-playing elements to educational situations. Gamification is a great way to increase student engagement, motivate them to perform better, and helps them learn new concepts in a fun and safe environment. Today we will learn about some fun and easy ways to engage students and staff by incorporating simple but fun gaming methods into the library.en_US
dc.identifier.urihttps://hdl.handle.net/11274/13957
dc.language.isoen_USen_US
dc.titleGamification in the Libraryen_US
dc.typePresentationen_US

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