Gamification in the Library
dc.contributor.author | Nichols, Joi | |
dc.date.accessioned | 2022-08-25T18:24:23Z | |
dc.date.available | 2022-08-25T18:24:23Z | |
dc.date.issued | 2022 | |
dc.description.abstract | How can Gamification help your library and what is it anyway? Gamification is the idea of adding game-playing elements to educational situations. Gamification is a great way to increase student engagement, motivate them to perform better, and helps them learn new concepts in a fun and safe environment. Today we will learn about some fun and easy ways to engage students and staff by incorporating simple but fun gaming methods into the library. | en_US |
dc.identifier.uri | https://hdl.handle.net/11274/13957 | |
dc.language.iso | en_US | en_US |
dc.title | Gamification in the Library | en_US |
dc.type | Presentation | en_US |
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