Criterion validity of selected Wii Fit™ games for balance assessment

dc.contributor.authorFiaud, Vanessa Licence
dc.contributor.committeeChairNichols, David L.
dc.contributor.committeeMemberIshee, Jimmy
dc.contributor.committeeMemberStrain, Jeffrey
dc.date.accessioned2017-12-07T22:38:13Z
dc.date.available2017-12-07T22:38:13Z
dc.date.issued5/30/2012
dc.description.abstractThe purpose of this study was to examine the criterion validity of selected Wii Fit™ games for balance assessment. One hundred and eleven participants (nmen = 67, nwomen = 4) completed the testing protocol and were included in the analysis. The protocol included assessment of balance using both the Basic Balance Master ® and Wii Fit™ games using the balance board. The Wii Fit™ games selected included the Center of Balance, the Body of Control-Agility, the Body of Control-Basic Stance, Soccer Heading, and Ski Slalom. The Basic Balance Master® variables included the Weight Bearing Symmetry, Limit of Stability-directional control, Limit of Stability-maximum excursion, Rhythmic Weight Shift-directional control lateral, and Rhythmic Weight Shift-directional control antero-posterior. The data were analyzed using a canonical correlation. The canonical analysis revealed a statistically significant canonical correlation between the two canonical variates (F [25, 376.70] = 10.763, p < .001; Wilks' λ= .135). Tests of dimensionality for the canonical correlation analysis indicated that two of the five canonical functions were statistically significant (α = .05). The first function explained 81.8% of variance within its function and the second function explained 15.9% of the remaining variance. The strongest contributors to the relationship between the canonical variates were the Wii Fit™ Center of balance (r s = .992) and the Balance Master® Weight Bearing Symmetry (rs = .989). In conclusion, the Wii Fit™ Balance Board selected exercises showed excellent criterion validity for measuring balance as compared to the more established Balance Master ®. All selected Wii Fit™ games seemed to provide a rather accurate depiction of balance ability.en_US
dc.identifier.urihttp://hdl.handle.net/11274/8913
dc.language.isoen_USen_US
dc.publisherTexas Woman's Universityen_US
dc.subjectHealth and environmental sciencesen_US
dc.subjectAssessmenten_US
dc.subjectBalanceen_US
dc.subjectCriterion validityen_US
dc.subjectVideo gamesen_US
dc.subjectWiien_US
dc.titleCriterion validity of selected Wii Fit™ games for balance assessmenten_US
dc.typeDissertationen_US
thesis.degree.collegeCollege of Health Sciences
thesis.degree.departmentKinesiology
thesis.degree.disciplineKinesiology
thesis.degree.grantorTexas Woman's University
thesis.degree.levelDoctoral
thesis.degree.nameDoctor of Philosophy

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