Criterion validity of selected Wii Fit™ games for balance assessment
dc.contributor.author | Fiaud, Vanessa Licence | |
dc.contributor.committeeChair | Nichols, David L. | |
dc.contributor.committeeMember | Ishee, Jimmy | |
dc.contributor.committeeMember | Strain, Jeffrey | |
dc.date.accessioned | 2017-12-07T22:38:13Z | |
dc.date.available | 2017-12-07T22:38:13Z | |
dc.date.issued | 5/30/2012 | |
dc.description.abstract | The purpose of this study was to examine the criterion validity of selected Wii Fit™ games for balance assessment. One hundred and eleven participants (nmen = 67, nwomen = 4) completed the testing protocol and were included in the analysis. The protocol included assessment of balance using both the Basic Balance Master ® and Wii Fit™ games using the balance board. The Wii Fit™ games selected included the Center of Balance, the Body of Control-Agility, the Body of Control-Basic Stance, Soccer Heading, and Ski Slalom. The Basic Balance Master® variables included the Weight Bearing Symmetry, Limit of Stability-directional control, Limit of Stability-maximum excursion, Rhythmic Weight Shift-directional control lateral, and Rhythmic Weight Shift-directional control antero-posterior. The data were analyzed using a canonical correlation. The canonical analysis revealed a statistically significant canonical correlation between the two canonical variates (F [25, 376.70] = 10.763, p < .001; Wilks' λ= .135). Tests of dimensionality for the canonical correlation analysis indicated that two of the five canonical functions were statistically significant (α = .05). The first function explained 81.8% of variance within its function and the second function explained 15.9% of the remaining variance. The strongest contributors to the relationship between the canonical variates were the Wii Fit™ Center of balance (r s = .992) and the Balance Master® Weight Bearing Symmetry (rs = .989). In conclusion, the Wii Fit™ Balance Board selected exercises showed excellent criterion validity for measuring balance as compared to the more established Balance Master ®. All selected Wii Fit™ games seemed to provide a rather accurate depiction of balance ability. | en_US |
dc.identifier.uri | http://hdl.handle.net/11274/8913 | |
dc.language.iso | en_US | en_US |
dc.publisher | Texas Woman's University | en_US |
dc.subject | Health and environmental sciences | en_US |
dc.subject | Assessment | en_US |
dc.subject | Balance | en_US |
dc.subject | Criterion validity | en_US |
dc.subject | Video games | en_US |
dc.subject | Wii | en_US |
dc.title | Criterion validity of selected Wii Fit™ games for balance assessment | en_US |
dc.type | Dissertation | en_US |
thesis.degree.college | College of Health Sciences | |
thesis.degree.department | Kinesiology | |
thesis.degree.discipline | Kinesiology | |
thesis.degree.grantor | Texas Woman's University | |
thesis.degree.level | Doctoral | |
thesis.degree.name | Doctor of Philosophy |