The path to government funding
dc.contributor.author | Evans, Woody | |
dc.date.accessioned | 2019-08-13T18:50:43Z | |
dc.date.available | 2019-08-13T18:50:43Z | |
dc.date.issued | 2015-07 | |
dc.description.abstract | The U.S. Department of Education and IES (Institute of Education Sciences) awarded their 2015 Small Business Innovation Research grants to 21 educational startups this spring (ies.ed.gov/ sbir/2015awards.asp). FedScoop reported that this year’s grants will total more than $9 million and cover initiatives in two phases. Phase I grants run for some 6 months and help startups develop prototypes for educational products; Phase II helps them move on to “fully scale their products over two years to be used in classrooms.” Nearly one-fourth of the grantees’ products focus on environment simulations through augmented and virtual realities. | |
dc.identifier.citation | Evans, W. (2015). The Path to Government Funding. Information Today, 32(6), 1. | en_US |
dc.identifier.uri | https://hdl.handle.net/11274/11702 | |
dc.language.iso | en_US | en_US |
dc.publisher | Information Today | en_US |
dc.subject | Computer simulation | en_US |
dc.subject | Computer software | en_US |
dc.subject | Teaching aids | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Augmented reality | en_US |
dc.subject | Curricula | en_US |
dc.title | The path to government funding | en_US |
dc.type | Article | en_US |
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