Wilson, CeciliaMurphy, Beth2021-03-192021-03-192021https://hdl.handle.net/11274/12863Creative Arts and Research SymposiumCreative Arts and Research SymposiumIn nursing courses, professors are expected to cover a large amount of content within a limited amount of class time. As a result, students are responsible for learning some material through self-study modules. Instructors must create self-study modules that enhance student engagement to ensure meaningful learning. One solution to this problem is gamification, or game-based learning. Gamification of self-study modules introduces the learning materials to students and gives them the opportunity to synthesize and apply their new knowledge in creative ways through various games. Based on this theory, self-study modules were created for the Child Health course at Texas Woman’s University College of Nursing, covering the topics of pediatric pain management and nutrition. Experiences such as escape rooms, reveal-a-pic, and crossword puzzles were used. The content of these modules will be included in the course’s tests to ensure material was appropriately communicated through the gamification method.en-USGamification of Self-Study Modules in Nursing EducationPoster