Let's play! Why school librarians should embrace gaming in the library

dc.contributor.authorElkins, Aaron
dc.creator.orcidhttps://orcid.org/0000-0001-6237-118X
dc.date.accessioned2019-03-25T19:43:23Z
dc.date.available2019-03-25T19:43:23Z
dc.date.issued2015-05
dc.description.abstractThis summer you should play some video games to get ready for the upcoming school year. Games aren’t just for young males and have tremendous potential to enhance 21st-century literacies, including critical-thinking and problem-solving skills. Playing games will not only help you see how these skills can be developed, but also give you a shared experience that can lead to deeper interactions with your patrons.en_US
dc.identifier.citationThis is the published version of an article that is available at https://aasl.digitellinc.com/aasl/sessions/332/view. Recommended citation: Elkins, A. J. (2015). Let's Play! Why school librarians should embrace gaming in the library. Knowledge Quest, 43(5), 58–63. This item has been deposited in accordance with publisher copyright and licensing terms and with the author’s permission.en_US
dc.identifier.urihttps://hdl.handle.net/11274/11131
dc.identifier.urihttps://aasl.digitellinc.com/aasl/sessions/332/view
dc.publisherAmerican Library Associationen_US
dc.subjectSchool libraryen_US
dc.subjectGamersen_US
dc.subjectVideo gamesen_US
dc.subjectInformation literacyen_US
dc.subjectLiteracyen_US
dc.titleLet's play! Why school librarians should embrace gaming in the libraryen_US
dc.typeArticleen_US

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