Let's play! Why school librarians should embrace gaming in the library
dc.contributor.author | Elkins, Aaron | |
dc.creator.orcid | https://orcid.org/0000-0001-6237-118X | |
dc.date.accessioned | 2019-03-25T19:43:23Z | |
dc.date.available | 2019-03-25T19:43:23Z | |
dc.date.issued | 2015-05 | |
dc.description.abstract | This summer you should play some video games to get ready for the upcoming school year. Games aren’t just for young males and have tremendous potential to enhance 21st-century literacies, including critical-thinking and problem-solving skills. Playing games will not only help you see how these skills can be developed, but also give you a shared experience that can lead to deeper interactions with your patrons. | en_US |
dc.identifier.citation | This is the published version of an article that is available at https://aasl.digitellinc.com/aasl/sessions/332/view. Recommended citation: Elkins, A. J. (2015). Let's Play! Why school librarians should embrace gaming in the library. Knowledge Quest, 43(5), 58–63. This item has been deposited in accordance with publisher copyright and licensing terms and with the author’s permission. | en_US |
dc.identifier.uri | https://hdl.handle.net/11274/11131 | |
dc.identifier.uri | https://aasl.digitellinc.com/aasl/sessions/332/view | |
dc.publisher | American Library Association | en_US |
dc.subject | School library | en_US |
dc.subject | Gamers | en_US |
dc.subject | Video games | en_US |
dc.subject | Information literacy | en_US |
dc.subject | Literacy | en_US |
dc.title | Let's play! Why school librarians should embrace gaming in the library | en_US |
dc.type | Article | en_US |