Let's play! Why school librarians should embrace gaming in the library

Date

2015-05

Authors

Elkins, Aaron

Journal Title

Journal ISSN

Volume Title

Publisher

American Library Association

Abstract

This summer you should play some video games to get ready for the upcoming school year. Games aren’t just for young males and have tremendous potential to enhance 21st-century literacies, including critical-thinking and problem-solving skills. Playing games will not only help you see how these skills can be developed, but also give you a shared experience that can lead to deeper interactions with your patrons.

Description

Article originally published in Knowledge Quest, 43(5), 58–63. English. Published online 2015. https://aasl.digitellinc.com/aasl/sessions/332/view
Permission to deposit the published version was given through direct contact with the publisher. For more information please see the faculty member's entry in Project INDEX -- EDH 7/11/23

Keywords

School library, Gamers, Video games, Information literacy, Literacy

Citation

This is the published version of an article that is available at https://aasl.digitellinc.com/aasl/sessions/332/view. Recommended citation: Elkins, A. J. (2015). Let's Play! Why school librarians should embrace gaming in the library. Knowledge Quest, 43(5), 58–63. This item has been deposited in accordance with publisher copyright and licensing terms and with the author’s permission.