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    • 2022 CTLC Conference
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    Gamification in the Library

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    Presentation Video (142.7Mb)
    Date
    2022
    Author
    Nichols, Joi
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    Abstract
    How can Gamification help your library and what is it anyway? Gamification is the idea of adding game-playing elements to educational situations. Gamification is a great way to increase student engagement, motivate them to perform better, and helps them learn new concepts in a fun and safe environment. Today we will learn about some fun and easy ways to engage students and staff by incorporating simple but fun gaming methods into the library.
    URI
    https://hdl.handle.net/11274/13957
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