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dc.contributor.authorElkins, Aaron This article was originally published in Knowledge Quest, 43 (5), 58-63.
dc.date.accessioned2019-03-25T19:43:23Z
dc.date.available2019-03-25T19:43:23Z
dc.date.issued2015-05
dc.identifier.citationElkins, A. J. (2015). Let's Play! Why school librarians should embrace gaming in the library. Knowledge Quest, 43 (5), 58-63.en_US
dc.identifier.urihttps://hdl.handle.net/11274/11131
dc.identifier.urihttps://aasl.digitellinc.com/aasl/sessions/332/view
dc.description.abstractThis summer you should play some video games to get ready for the upcoming school year. Games aren’t just for young males and have tremendous potential to enhance 21st-century literacies, including critical-thinking and problem-solving skills. Playing games will not only help you see how these skills can be developed, but also give you a shared experience that can lead to deeper interactions with your patrons.en_US
dc.publisherAmerican Library Associationen_US
dc.subjectSchool libraryen_US
dc.subjectGamersen_US
dc.subjectVideo gamesen_US
dc.subjectInformation literacyen_US
dc.subjectLiteracyen_US
dc.titleLet's play! Why school librarians should embrace gaming in the libraryen_US
dc.typeArticleen_US
dc.creator.orcidhttps://orcid.org/0000-0001-6237-118X


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